They can be mounted on the floor or wall sticking out in plain sight Additionally. Sentry guns can be oriented in several ways (see this gallery). They can only be placed on bases and capital vessels. While the Burst Sentry's damage leaves something to be desired, it really shines in its ability to stagger enemies, its high fire rate means that it can shoot many enemies in quick succession, mixed with its medium range means that if it is placed in a good spot, eg: a long hallway, it will have time to shoot many enemies before they can reach your position, which will slow them down to either allow you to finish completing scans, or just a longer amount of time to shoot them before you have to move back to another position. Sentry guns are the most basic turret available.The are the best early game turret for base defense and can be either set to automatically shoot targets or manually controlled by the player. The Burst Sentry variant fires in 3-round bursts. Additionally, the Sentry will emit loud beeping sounds as well. All functions ceased until further action is taken. Grey: Sentry has run out of ammunition and is in idle mode.Red: Sentry has identified an enemy/enemies and is engaging the target(s).Green: Sentry is active, ammunition is available, and scanning the area for targets.The cone of the Sentry Gun has 3 colors that visually communicate the status of the gun to the players: However, if an enemy comes within range, the sentry will fire regardless of player presence and damage allies if they are in the way. The Sentry Gun is able to identify friend from foe, which allows team mates to walk safely within its cone-like range, as long as there are no enemies detected in it.
However, there is no need to upgrade to this level right away, so don't worry about upgrading it while your base is under attack instead, keep repairing the Sentry while enemies come in, then upgrade it when there's a lull in enemy attacks.The Mechatronic Automated Sentry Gun is a tool that deploys a fully autonomous tripod-mounted perimeter defense system that holds a large amount of ammunition and can be placed on the floor or on objects depending on the tactical situation. What makes it useful is that it gives the Sentry a decent chunk of extra health, which can be a lifesaver in some situations. Its rockets are slow enough that most classes can evade the rockets without breaking a sweat, and it has the same firing rate that the level 2 Sentry has. It takes 43 Metal to repair a level 3 Sentry from 0% to 100%.ĭespite its impressive weaponry, the level 3 Sentry isn't much better than the level 2 Sentry. Two level 2 Sentries are more effective than a level 3 and a level 1.Īt level 3, a Sentry gains two Rocket Launchers (a single, 4-barreled Rocket Launcher in the TF2 version) and more health. In fact, if you are torn between upgrading your level 2 Sentry to level 3 or upgrading an ally's level 1 to level 2, you should upgrade the ally's. A Sentry should be upgraded to level 2 as soon as possible, because of how much better it is than the level 1 Sentry. The Instant Response Intelligent Security (IRIS) Sentry Gun was supposed to revolutionize the security business. Upgrading to level 2 gives the Sentry a much faster firing rate than the level 1 Sentry and greatly increases its health. The level 2 Sentry is much more powerful than the level 1 variant. It can hold 9000 Shells and takes 36 Metal to repair the gun from 0% to 100% health. It should be upgraded later.Īt level 2, the Sentry Gun either gets Miniguns (one in TFC, 2 in ETF) or obtains another gun (QWTF). Its fast firing rate makes it easy to for it to kill a strong class, such as a Soldier or Heavy without assistance. The Sentry Gun functions as an automated turret that fires at the closest enemy within its range and line of sight. It can get many kills, but only if enemies are unaware of the Sentry. It takes 30 Metal to repair the Sentry from 0% to 100%. It can hold 200 Shells and has an average amount of health. At level 1, the Sentry is equipped with a single-barrel Machine Gun.